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Star Ruler is a space 4X / RTS hybrid developed and published by Blind Mind Studios.〔(Star Ruler ). StrategyCore (2010-08-21). Retrieved on 2012-01-16.〕 Star Ruler was first announced on July 5, 2009 in the Irrlicht Community Forums〔http://irrlicht.sourceforge.net/forum/viewtopic.php?t=34200〕 (the engine on which Star Ruler was based). It was first released on August 21, 2010. The game was launched in retail outlets in the EU on August 16, 2011 via Iceberg Interactive and was planned to launch Mid-October in the US via IGS. However this deal fell through and Star Ruler never launched in retail outlets in the United States. == Gameplay == Star Ruler features a 1 to 10,000+ star system count galaxy of configurable shape. The size of the in-game universe is only limited by the processing power of the user's computer. Generated systems may have orbiting planets, moons, asteroids, comets, or aggressive, capturable, NPC assets. () Gameplay occurs in a single space in real-time with the rate of time determined by the player. Star Ruler also features Newtonian mechanics in its ship movement. Key differences from other games of the genre are: Detailed unit customization/creation, unit behavior/automation customization, physically modeled star systems and orbiting bodies, and a lack of traditional maintenance / unit count cap mechanics. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Star Ruler」の詳細全文を読む スポンサード リンク
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